ThrowCast 5: Playtesting and Data Collection

 

**Warning: Contains explicit (Throw)language**

This week in the ThrowNews:

  • Bits ‘n Pieces
  • IMF
  • Metric Fuckton of development

Playtesting and Data Analysis

  • Results from Bits & Pieces
  • Next focus is on the actual teaching rather than gameplay
    • Learning curve
  • Restricted by physics (usually middle vertical slice first)
  • Data Analysis
    • Getting a measure of player frustration
    • Challenge/Fun scores, how often level was skipped, when the player stopped playing
    • Next will want to get heatmaps
    • Strategies of players of different skill levels
    • Self-reporting game challenge (have a small ‘test level’ on website)

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