Gather ’round, put your face up against the glass. Have a peek at what we’re doing here.
What are you doing?
This is an experiment. But don’t worry, you’re not going to get zapped or anything. What we’re doing here is making games.
What we’re trying to do is make games super-fast, and do it in as transparent a way as possible, so that you get to look inside the process while it’s actually happening. We just thought you might be curious.
Who are you?
We are a motley crew of game developers, and we’ve been stumbling around, seeking a way to make a living from what we love, but also to do it our way, a way you might not have experienced before. Our Creative Director is Paul Sztajer, who you may know from Throw the Looking Glass. Or you might not. My name’s Saul. There’ll be more about the rest of us up here soon.
What are you making right now?
Right this second we’re working on a game based on the novel Flatland, by Edwin Abbott Abbott. It’s based on a prototype that Paul made a while back, as part of Ludum Dare. You can check out the prototype, if you like.
When will it be done?
In three weeks, or that’s the ideas. The big timer you see at the top of the page is counting down from 96 hours, or twelve working days, which is the amount of time we’ve allocated to the project. We’re working on Mondays, Thursdays, Saturdays and Sundays. Will we succeed in finishing it? Stick around and see?
What is there to see?
Well, right now there’s this blog, which will be updated a couple of time on each of our development days. And there’s our Twitter, @seethrustudios, which will be updated a whole lot more than that. Then there’s our development wiki, where we’re throwing up actual notes, photos and files that come out of the development process. We’re using it as our internal communication system, but you’re welcome to have a look. Some of it might not make a whole lot of sense, mind. Soon, we will have playable prototypes of our game, video interviews and a whole lot more!
Why is this site so ugly?
Two reasons: a) we’re building it as we go, so improvements will be made as we have time for them; and b) we don’t currently have an artist on the project.
What do you want from me?
We’d like you to get involved in the process! Send us your thoughts, via email or Twitter. Ask us questions. Tell us what you like or don’t like about the site and the game. Play it at the end of the process, and pay us if you like it (and only if you like it!).
This is just the beginning. The first spark. Look out for a whole bonfire of content, coming on Thursday and the weekend!