Prototype Fortnight: Sneaky Shapes

Here’s a stealth prototype that myself and Paul worked on. The main stealth mechanic (besides just just staying out of the enemies’ field of view) is blending into the walls of the environment by matching the colour of the wall behind you.

We didn’t just create this to prototype the gameplay, we also were experimenting with PlayMaker, a popular visual scripting plugin for Unity.

Click through to play the prototype!

[WP_UnityObject src=”” width=”800″ height=”600″ /]

As always, we’d love to hear comments and feedback on this!

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