And now for the first prototype from Prototype Fortnight: a fortnight where we’re prototyping a whole lot of different mechanics.
In the last two days, Paul Swe has put together a simple level utilising principles from platforming to create some interesting hazards (a Flatformer, as it were). The idea was to look at the breaking mechanics of Flatland from an environmental perspective.
Click through to have a play, and please be sure to comment – we’ll certainly be taking user feedback into account when deciding which of these directions to go in.
Stay tuned for more prototypes, including (though not limited to) better combat, emotional sandboxes and rhythm games.
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