Seeing It Through Ep 10: Sickness Edition

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Seeing It Through Ep 10: Sickness Edition

This week it’s just Tom and David as we sickly discuss the work we’ve done this week.

2D Lighting

 

Seeing it Through Ep 9: Honing the Gameplay

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Seeing it Through Ep 9: Honing the Gameplay

This week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.

Seeing it Through Ep 8: Guard Patrol Timing 2

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Seeing it Through Ep 8: Guard Patrol Timing

This week David, Thomas and Paul discuss an issue we have discovered while working on Shapes of Grey, guard synchronisation!

The whiteboard table being put to good use.

Seeing it Through Ep 7: A day in the life

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With only a week delay, the 7th episode of Seeing it Through takes us through a day in the life in SeeThrough Studios… a week ago.

Join Saul, Paul, David, Thomas and new artist Eloise as we discuss what we do on an ‘average’ day.

Seeing it Through Ep 6: Pipelines

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This week, Saul, Thomas and I (Paul) discuss pipelines, and a new development cycle that we’re devising to ensure that we can produce 6 high-quality Flatland episodes in 6-8 months.

While we’ve gotten a very basic list of deliverables (see the first image below), there’s still a lot that haven’t been worked out, particularly in the art and audio department. What deliverables would you advise we have at different points of this process?

The pipeline and deliverables we’re looking to use for Flatland episodes, with variable lengths for some of the stages.
In constructing the final 11 week pipeline, we opted for a 2 week concepting phase, a 4 week concept development phase, a 2 week content creation phase and a 2 week polish phase.

 

Overlapping pipelines

A look at how the pipelines might overlap, with both 3 week (below) and 4 week (above) intervals. We opted for 4 week intervals.

Seeing It Through Ep 5: Supanova Prep!

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So we’ve got a booth at Supanova tomorrow, and it’s shaping up pretty damn well! We’ll have the first alpha release of our newest addition to the Flatland universe: Shapes of Grey, super-awesome Flatland t-shirts and more!

In this episode, we chat about the lead-up to Supanova and what it’s entailed, some of the things we’ve encountered in the development of Shapes of Grey and more!

I want to put more pics up, but have to get everything else in a pile… for now, have some shots of Anurag and I in our spiffy new shirts!

Seeing It Through Ep 4: Lighting 5

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In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe.

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Seeing It Through Episode 3: Company, whatfore art thou?

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What is a company? Who is a company? How is a company? Am I a company?

Sometimes, like in a very good tv shows, companies are actual people, but most of the time they are groups of people striving towards one goal together. Companies are interesting things, and making companies, and importantly making the esprit de corps of companies is a particuarly interesting thing. Today, I’m going to discuss the various milestones that make our company feel like a company. This morning, Paul and I were able to get down to 3 types of goals that you’re always chasing towards when making a company. They are: symbolic; practical; and perpetuating. I’m going to do a bit of a discussion on each one and talk about how we’re trying to make ourselves transition from been a garage indie start-up to being a fully fledged company.

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Seeing It Through Episode 2: Alphasodic

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Sometimes, when starting a company, cofounders will find their views falling completely in line with each other. They’ll find that they were, sometimes surprisingly, thinking in exactly the same way about a problem that has a number of possible solutions. This is when things move the quickest.

Sometimes, the other thing happens. And that’s where some of the greatest learning can happen.

Alphasodic has been the latter, and it’s not quite done.

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Investigation 1: What the hell is ‘SeeThrough’? 2

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A wild podcast appears!

As a part of this new series, we’re starting a new podcast called ‘Seeing it Through’.

Subscribe to it here - iTunes is coming…

Over the coming weeks, we’re looking to transform this blog into one with a somewhat different focus: investigation. An Investigation is, essentially, a question or problem that we’re currently tackling. Some can be answered easily, some will need time and experimentation. All will ask for your input. And what investigation is better to start with than the one that spawned this very idea?

Saul and I sat down at the table, and stared at the words that I had just scrawled on our whiteboard-table:

 ”More insight into a games startup than ever before”.

I turned to Saul, paused dramatically, and asked the question: “What the hell does that mean?”

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