Prototype Fortnight: Emotional Sandbox 3

Another day, another prototype. This time, it’s an Emotional Sandbox: a very basic test for the concept: “The Incredible Machine, but with Emotions”.

The idea is that each of the people in the simulation have an inner emotion (which they hide) and outer emotion (which they display), and that they interact based on this. From here, you can create puzzles to disrupt the normal path and make the characters do something else.

This prototype pretty much gives you an open sandbox within which to make combinations of characters and to have them interact: almost a level builder for this kind of game. I’m really interested to see what you guys make and how you find the interactions.

Your Thoughts

so far

3 thoughts on “Prototype Fortnight: Emotional Sandbox

  1. Lime Rocket May 4, 2012 5:53 pm

    WD guys I dig and I can’t wait to see where you take it from here.The obvious fits for this mechanic would into a casual puzzler, strategy or sim. 

  2. Lauren May 5, 2012 2:31 pm

    Oh man, I love The Incredible Machine. The fading between states is neat. 

    • Paul Sztajer May 7, 2012 1:43 pm

      Glad you like it! I was toying with the idea of having the circles be pie charts of the different emotions (rather than fading between them) as that’d give a more accurate representation, i’m pretty happy with the result though.