Prototype Fortnight: Sneaky Shapes

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Prototype Fortnight: Sneaky Shapes

Here’s a stealth prototype that myself and Paul worked on. The main stealth mechanic (besides just just staying out of the enemies’ field of view) is blending into the walls of the environment by matching the colour of the wall behind you.

We didn’t just create this to prototype the gameplay, we also were experimenting with PlayMaker, a popular visual scripting plugin for Unity.

Click through to play the prototype!

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Prototype Fortnight: Weapons and Shields 3

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Prototype Fortnight: Weapons and Shields

What happens when you combine the Flatland combat system with weapons? Thomas wanted to find out, so he made our 5th prototype for the fortnight: Weapons and Shields.

Read on to have a play!

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